Azure Bonds | |
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paperback edition (reprint) cover |
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Author(s) | Kate Novak & Jeff Grubb |
Cover artist | Clyde Caldwell |
Country | U.S.A. |
Language | English |
Series | Finders Stone Trilogy |
Genre(s) | Fantasy Novel |
Publisher | TSR, Inc. |
Publication date | October, 1988 |
Media type | Print (Paperback) |
Pages | 380 |
ISBN | 0-88038-612-6 |
OCLC Number | 18910805 |
LC Classification | CPB Box no. 1733 vol. 4 |
Followed by | The Wyvern's Spur |
Azure Bonds is a fantasy novel written by Kate Novak and Jeff Grubb and was originally published in 1988. It is the opening novel of the Finder’s Stone Trilogy which is set within the world of the Forgotten Realms. It served as the basis for the computer game, Curse of the Azure Bonds. The novel was awarded 3 stars in a review by OtherRealms. [1] One of the co-authors, Jeff Grubb, stated that Azure Bonds is one of his favourite novels that he has written.[2]
Contents |
In 1984, while Jeff Grubb was managing the Forgotten Realms setting, "I had a concept for a novel that mixed sword-and-sorcery with mystery and personal discovery - the tale of a woman who wakes up one morning with no knowledge of her immediate past and a set of strange tattoos on her arms.
"I laid out the novel one night to my wife, Kate Novak, while we were driving from Lake Geneva [Wisconsin] to Milwaukee. By the time we got there, I had a co-writer."[3]
The trilogy’s titular “finder’s stone” plays a relatively limited role and has an essentially introductory presence in the novel.
The story begins with the main character, an adventuress named Alias, awakening in a disoriented and amnesic state. She soon discovers that she has a newly acquired azure colored tattoo imprinted on the inside of her sword arm in the space between her wrist and elbow. At first she attributes her memory loss to inebriation and the tattoo as a drunken prank by companions. She soon finds that the tattoo is magical in origin, resists attempts to remove it and most worryingly, exerts a power to compel her actions.
Before long, Alias becomes the nucleus of a disparate party of adventurers namely; a mysterious lizard-creature named Dragonbait, a southern mage called Akabar Bel Akash, and a halfling "bard" named Olive Ruskettle. The novel's plot follows the actions of the party which are combinations of the group’s investigations and interruptions caused by the compulsions of the tattoo.
It is later revealed that Alias herself is in fact a complicated, magically created, artificial being intended by her creators to be their proxy in various nefarious purposes. The tattoo was to be a means of control as well as a branding of ownership by each of the collaborating parties involved in her creation. Her long term memories were actually granted to her by her sole benign (but misled) creator and her short term memory loss is due in part to the gap between the end of her artificial memories and her premature awakening.
Alias eventually wins the freedom to control her actions and is able to embark on a life of her own. Events towards the end of the novel result in Giogioni Wyvernspur (a recurring supporting character), inadvertently acquiring the finder’s stone forming the back-story of the next novel in the trilogy, The Wyvern's Spur.
The novel marks the initial appearances of an ensemble of enduring characters, the foremost amongst which being Alias and Dragonbait. During the course of the story, several prominent characters of the larger fantasy world of the Forgotten Realms are featured. These include Azoun IV and Vangerdahast, Elminster, Moander, and The Nameless Bard (Finder Wyvernspur).
The winner of the 1989 Hugo for Best Fanzine, OtherRealms [4], stated that Azure Bonds was written to have a broader appeal to those not familiar with the AD&D game. The reviewer also noted that although it has good characterization, several key scenes felt glossed over. [1] Brett Franklin from Candlekeep.com gave a positive review, praising the characterization and the fixed linear storyline whilst another reviewer from Candlekeep.com stated the ending was not as succinct as he would have liked.[5] On RPGNet it was ranked 391 out of 461 compared to other Gaming Fiction with a rating of 6.51. [6]
A game module Curse of the Azure Bonds has also been released in April 1989 under Forgotten Realms Module FRC2. The module was written by Jeff Grubb and George MacDonald.[7] The adventure module ties in with the Azure Bonds novel.[8] The module follows the main character Alias in the story where the characters awaken with mysterious blue sigils.
In 1989, SSI published a computer game titled “Curse of the Azure Bonds”. The game’s plot follows a similar premise to the novel but is set sometime after the events of the novel instead of being a direct adaptation. The game had a favourable reception achieving a score of 90% from Amiga Magazine Rack. The reviewer Paul Rigby describes it an improvement over its predecessor Pool of Radiance and it has "a good storyline and excellent graphics. CAB is recommended whatever version you have."[9]